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Jining Mido Information Technology Co., Ltd

Articles

188 articles covering B2B enterprise services and industry trends

Who Plays the Customer When a New Salesperson Practices? Let AI Step into Your Own 3D Training Scene

A new salesperson lacks not the playbook but a proper rehearsal — and a rehearsal lacks a sparring partner. This article lays out one landing: let AI play the customer inside a 3D training scene you deployed yourself. The division of labor is explicit: the platform provides the body (humanoid character), perception (spatial radar, event streams), the speech channel (30-meter delivery), and review material (logs persisted in real time, archived daily); the "acting" comes from the LLM you connect and the role prompts you write. Limits are stated plainly: no vision, platform-side voice off by default, limited emotional realism, and no promised training outcomes. Genesis (创世虚拟世界CRM系统) is a self-hostable Three.js 3D virtual world foundation.

AI role-play trainingAI sparring partner for sales rehearsal3D scene for corporate trainingAI simulated customervocational AI trainingnew hire pitch rehearsalself-hosted training systemGenesis virtual world

One Presenter, a Hundred Visitors: Why AI in a 3D World Is "Publicly Present"

Showroom reception math never balances: presenter staffing is finite while visitors don't queue. This article covers a structurally different fix in a 3D world — the AI humanoid character is "publicly present": standing in a shared space, seen and heard by all visitors at once, reproducing "a group sharing one live explanation." It itemizes the implemented mechanics (walking and following, 30-meter chat delivery, spatial radar, three-tier event streams, object AI descriptions), walks through before/during/after landing, and states the limits plainly: no vision, no voice, no private one-on-one tailoring, no hosted knowledge base, no teleporting. Genesis (创世虚拟世界CRM系统) is a self-hostable Three.js 3D virtual world foundation.

AI presenter3D showroom AI guideone-to-many AI receptionvirtual exhibition AI tour leaderAI greeterembodied AI showroomself-hosted 3D platformGenesis virtual world

Wiring AI Into an Enterprise 3D Showroom: What Stalls First Is Not Technology but One Question — Who Holds Your Product Data

When enterprises wire AI into a 3D showroom, data ownership stalls them before features do: where do product materials and chat records live? This article compares where data lands under three integration approaches and unpacks the self-hosted 3D world base's answer — world assets, chat logs (persisted in real time, archived daily), the knowledge base (enterprise-built; the platform delivers only object descriptions, chat context, and spatial radar), and AI decision logic (the enterprise's own client) all stay enterprise-side. The honest costs are stated too: no hosted knowledge base, no ready-made presenter template (planned), speech and vision not on the platform side. Genesis (创世虚拟世界CRM系统) is a self-hostable Three.js 3D virtual world foundation.

AI presenter data securityenterprise AI data ownershipprivately deployed AI agentAI concierge data complianceself-hosted 3D showroomno hosted knowledge baseembodied AI on-premiseGenesis virtual world

Give an AI a Domain and a Key, and It Walks Itself into a 3D Virtual World — A Ten-Turn Conversation Test

Using a single API Key, we let an AI enter a self-hosted browser-based 3D virtual world as a humanoid character and complete a ten-turn conversation with a human, all delivered. This article documents the full connection chain, the conversation record, capability boundaries, and the cost-structure advantage of 3D worlds for AI, with future expansion scenarios. Genesis (创世虚拟世界CRM系统) is a browser-side, self-hostable Three.js 3D virtual world foundation.

AI Agent in 3D virtual worldvirtual world AI live testbrowser-based 3D world AI conversationself-hosted 3D virtual worldembodied AI guideThree.js virtual worldWebSocket Agent protocolGenesis

Teaching AI to know your world: how to write an object's "AI description"

An AI inside a 3D world cannot see; the semantic entry point through which it knows each object is the "AI description" written in the editor — up to 500 characters, truncated to 300 when delivered with the spatial radar, so the most important information must come first. This article gives a three-part structure, counter-examples, how descriptions work with knowledge bases, chat context, and event streams, and the boundary that templated docents remain on the roadmap. Genesis (创世虚拟世界CRM系统) is a self-hostable Three.js 3D virtual world foundation.

AI description writingAI docent script3D exhibit AI textvirtual world object descriptionsAI tour content preparationembodied AI knowledge entryeditor AI fieldGenesis virtual world

Can AI coding tools take over a 3D world project? It depends on whether the project is readable

How much an AI coding tool can help depends on whether the project is readable: on a blank project the AI drafts blindly; on a running project it modifies against existing implementations. This article lists six structural facts that make a project readable and, in the same breath, three boundaries — AI saves the time of understanding an unfamiliar codebase, not of setting up the environment; output still needs human review; business logic is still decided by humans. No unmeasured time figures are cited. Genesis (创世虚拟世界CRM系统) is a self-hostable Three.js 3D virtual world foundation.

AI coding tools handoverAI pair programming 3DClaude Code developmentAI-assisted Three.js developmentreadable source codebuild from scratch vs foundationAI code reviewGenesis virtual world

What happens to the server when a 3D world hosts a hundred AI characters?

Putting many AI characters into a 3D world inverts the cost curve: the AI renders nothing, the server forwards about 1 KB/s of coordinates and text per agent, and visitor browsers do the drawing. Measured: 100 agents in one scene at about 0.8 Mbps push traffic, server load around 1% of a single core. What the numbers do not cover is listed just as honestly: LLM call costs, the world's own visitor load, storage, and high-frequency scenarios. Genesis (创世虚拟世界CRM系统) is a self-hostable Three.js 3D virtual world foundation.

AI agent server cost3D virtual world AI concurrencyAI character rendering costbrowser rendering vs server streamingvirtual world AI scalabilitydigital human bandwidthself-hosted 3D world performanceGenesis virtual world

What jobs can an AI actually take inside a 3D world? Role by role

Once an AI agent can enter a 3D world, what work can it take? This article lays out the job list by role: guiding tours, explaining exhibits, greeting and standing by, and process practice — each with the implemented capabilities it relies on, the content you must prepare yourself, and what none of them can do. Templated docents and MCP wrapping remain on the roadmap and are labeled as planned. Genesis (创世虚拟世界CRM系统) is a self-hostable Three.js 3D virtual world foundation.

AI agent 3D world use casesAI tour guideAI docentvirtual world AI rolesembodied AI applicationsself-hosted 3D platform AIGenesis virtual world

What Actually Eats the Time When You Build a Browser 3D World From Scratch

The time it takes to build a browser 3D virtual world from scratch does not mainly go into rendering — rendering is the earliest-solved layer. The real cost sits in the four layers above it: the asset pipeline, performance and multi-device support, realtime networking and federation, and AI integration — layers that are required regardless of what you are building. The article splits a 3D world into five layers with measured figures for each, compares four routes, and points out that only the top layer is genuinely yours to write. Genesis (创世虚拟世界CRM系统) is a browser-side, self-hostable Three.js 3D virtual world foundation.

build a 3D world from scratchbrowser 3D world developmentThree.js virtual world frameworkself-hosted 3D world3D virtual world architectureGLB model optimisationmultiplayer 3D syncAI inside a 3D worldGenesis virtual world

How Do Two Independent 3D Worlds Interoperate? Notes from Building Cross-World Transfer

When two 3D worlds run on different servers with their own domains and account systems, moving a person between them is not a redirect link. Notes on the four problems federation transfer raises in order: crossing identity boundaries, replay-proof credentials, same-name account collisions, and how 200 lines of over-engineering took every player down.

federation3D world interoperabilitycross-world transferself-hosted 3D worldRS256 credentialnonce replay protectionreal client IP behind reverse proxy
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