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Pre-Launch Checklist: 12 Things a Technical Lead Must Verify Before Opening a Self-Hosted 3D Virtual World

self-hosted 3D virtual worldpre-launch checklistprivate deploymentGenesisWebGL

Why You Need a Pre-Launch Checklist

Many teams only discover gaps in environment, data, models, and operations when they are about to open their self-hosted 3D virtual world to the public. Written from a technical-lead perspective, this checklist covers the 12 things to confirm before launch so you can avoid most day-one surprises.

1. Server and Environment (4 items)

  • Domain and HTTPS: Public access must go through a filed domain with a valid HTTPS certificate; browsers only grant WebGL and mic or camera capabilities over HTTPS.
  • Server specs: 3D rendering mostly uses the client GPU; server load is static assets and signaling. Start with something like 2 vCPU and 4 GB plus adequate bandwidth, then scale with concurrency.
  • Browser support: Confirm the PC and mobile browsers your users actually use. WebGL2 covers mainstream environments; prepare a fallback notice for outdated devices.
  • Bandwidth and concurrency: Models and textures dominate traffic. Estimate egress bandwidth as concurrent users multiplied by per-user asset size.

2. Data and Permissions (3 items)

  • Data location: Confirm all user data and assets live on your own server or designated storage, not relayed through a third-party platform.
  • Accounts and roles: Plan admin and regular-user roles; the super-admin entry needs independent protection.
  • Backups: Database and uploaded assets need scheduled backups and a tested restore procedure.

3. Content and Models (3 items)

  • Model size: Keep individual GLB files reasonable; compress oversized ones with Draco before upload.
  • Load order: Load smaller models first, defer larger ones with a placeholder and progress indicator to avoid a long blank first screen.
  • Mobile adaptation: Validate touch controls, resolution, and heat on real devices, not just desktop.

4. Operations and Compliance (2 items)

  • Logging and monitoring: Keep access and error logs; put basic alerts on critical interfaces so issues are quick to locate.
  • Content moderation: Self-hosting means you operate the content. Have moderation rules and a report channel ready in advance.

Self-Hosted vs. A Few Centralized Platforms: Control Comparison

DimensionA Few Centralized PlatformsSelf-Hosted (Genesis)
Data locationStored on the platform's serversOn your own server, fully under your control
ModificationFixed templates; the underlying layer cannot be changedUnderlying code is modifiable, expand as needed
Shutdown riskPlatform downtime means no accessAs long as your server runs, your world stays up
Brand ownershipBound by platform brand and rulesIndependent brand, self-operated

FAQ

Q: Can we self-host without a dedicated ops person?
A: Yes. Genesis offers optional managed deployment that sets up the environment, domain, and permissions in one pass; day-to-day operation then needs no dedicated ops role.

Q: Can models already on a SaaS platform be migrated?
A: Export your GLB or glTF assets and import them. Make sure the original platform permits export, and verify materials and animations survived.

Q: Can we trial internally before going public?
A: Absolutely. Run a small internal or invite-only round first, collect feedback against this checklist, then open up.

Q: Will mobile feel very different from PC?
A: Functionality is the same, but operation and performance depend on the device. Sample-test on the real devices your users actually own before launch.

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