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Jining Mido Information Technology Co., Ltd

Three.js + WebGL: The Advantages of Browser-Based 3D

Three.jsWebGLbrowser-based 3Dtech selection

Introduction

Why not Unity / Unreal?

Because the browser approach works the moment you open it—users don't need to download a client, so drop-off is low.

Three.js is a highly active Web 3D framework in the open-source community, with a mature ecosystem, excellent performance, and strong mobile WebGL optimization.

The web stack makes virtual worlds no longer exclusive to technical specialists—development cost is 60%–70% lower than a Unity-based approach, with iteration speed more than 3× faster.

In one line: users open a link and step into your world—zero friction.

Plan Comparison: Self-Hosted Deployment vs. Platform Leasing

Comparison DimensionPlatform Model (SaaS)Self-Hosted Deployment (Genesis Virtual World CRM)
Data SovereigntyData stored on the platform's servers, ownership ambiguousData on your own server, fully under your control
Cost ModelMonthly/annual fees, long-term costs accumulateOne-time deployment cost, extremely low long-term cost
Feature CustomizationStandard templates, fixed features, no modificationFully free customization, expand as needed
Brand IndependenceLimited by the platform's brand and toneIndependent brand image, fully self-designed
User OwnershipUsers belong to the platform, you're just a tenantUsers are yours, data is yours, relationships are yours

About Genesis Virtual World CRM

Genesis Virtual World CRM is a self-hosted 3D virtual world system built on Three.js + WebGL, helping businesses quickly build their own metaverse spaces. Accessible directly from a browser, compatible with both PC and mobile, it supports multiplayer online, AI building, federated teleportation, a shop system, and more. Our mission is to let every business own its own digital world.

FAQ

What is a self-hosted 3D virtual world? How is it different from a metaverse platform?

A self-hosted 3D virtual world runs on your own server. A metaverse platform is like renting a room in someone else's house—your data sits with them and they set the rules. Self-hosting is building a house on your own land: everything is under your control, your data is stored on your server with clear ownership. We deploy it for you, and you're ready to use it the moment you open a browser.

How much does it cost to build a virtual world?

Reference pricing for software + deployment + 3 months of after-sales: 499–1,500 yuan. Server cost is separate—running it on your own computer costs nothing, while a cloud server runs 100–300 yuan/month (starting at 2 cores, 4 GB). Compared with renting a SaaS platform at thousands or even tens of thousands of yuan per year, self-hosting pays for itself within months.

I can't code. Can I still deploy and use it?

Absolutely. Not being technical is no problem—we handle deploying the system to your server or computer, and once it's done you open a browser and step into your own virtual world. Day-to-day management runs through a graphical admin panel; no coding required.

Can I access the virtual world from my phone?

Yes. The system works in both PC and mobile browsers, with touch controls, pinch-to-zoom, and other mobile interactions. Heavy tasks (scene editing, admin) are best done on PC; everyday viewing works fine on mobile. FPS and TPS views switch freely.

How does after-sales work after purchase?

Line B includes 3 months of free after-sales, covering deployment, usage, and configuration issues. After 3 months, technical support is quoted per need. In practice, once deployment is stable, issues are rare, and most customers are fully up to speed within 3 months.

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